eSoft Interactive’s Blog

Everything about the team, the games and mobile stuff!

After all the assets have been integrated and a final build is ready, a copy is forwarded to the eSoft Interactive BETA team for quality assurance and compatibility testing. In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks. In most cases, [...]

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Half the price sale on Astraware!

Wednesday, October 15th, 2008

Hurry! Astraware is running a 50% off promotion for all our titles! This offer is available until the 19th of October only so grab your favorite eSoft Interactive games now! Bookmark It

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Check out our October 2008 eNewsletter!

Wednesday, October 8th, 2008

This month’s issue is a special edition launching our first game of the year–Totem! Get ready to be TOTEMized! Click here to find out what Totem is all about! If you’re not receiving our monthly eNewsletters, then you’re missing a lot! Subscribe now by visiting our website! Bookmark It

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Get ready to be TOTEMized!

Tuesday, October 7th, 2008

After months of brainstorming, planning, development and design, our first game of the year has finally been released! Make way for–Totem! Totem is an action puzzle game that challenges the player’s reflex and reaction skills. The idea of the game came from our fondness with Lego bricks and Erick’s dream of Jack climbing a totem [...]

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Game design and development – Part 3: Game assets

Wednesday, September 24th, 2008

Once a game concept has been approved based on its prototype (see Part 2), the actual development phase begins and the game assets–sound effects, music, artworks, etc. are identified one by one. As the development progresses, the game assets are also coursed through the proper person/channel. In our case, since we are just a small [...]

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FREE redownload!

Friday, September 19th, 2008

Have you ever lost a copy of your game and found the need to redownload the installer? Unlike other sites who charge a premium for download protection, we provide this service for FREE here at eSoft Interactive. All you have to do is look up your receipt code, go to this page and enter it. [...]

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After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. [...]

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For the next couple of weeks, we’ll be sharing with you how we create games here at eSoft Interactive in a series of articles. I’ll synch this article with one of our on-going game projects which we’ll call Hoist for now. Like any other project, game design and development for Hoist began with brainstorming. We [...]

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Being in an industry where imagination is used more often than anything, one of our passions (or most of us, at least) here at eSoft is to catch up on reading–all kinds of interesting books, novels, comic books (yeah! we’re huge Marvel and DC fans!) magazines and other reading materials. Creating video games, like any [...]

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Enter Advanced Wars: Days of Ruin

Wednesday, July 23rd, 2008

One of the games that got the entire team hooked recently is Advanced Wars: Days of Ruin for the Nintendo DS. This turn-based strategy sequel took on the basic gameplay of the original Advanced Wars and coupled it with new twists, characters, strategies and an engaging storyline. We’ve been playing this game for hours (yes, [...]

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