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This part of the development phase is our most favorite because this is the time where our schedules loosen up, things become less hectic and everybody gets excited as to how the “real” public will accept our software. But Product release isn’t just about creating a package for the game files and uploading them to [...]

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After all the assets have been integrated and a final build is ready, a copy is forwarded to the eSoft Interactive BETA team for quality assurance and compatibility testing. In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks. In most cases, [...]

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Game design and development – Part 3: Game assets

Wednesday, September 24th, 2008

Once a game concept has been approved based on its prototype (see Part 2), the actual development phase begins and the game assets–sound effects, music, artworks, etc. are identified one by one. As the development progresses, the game assets are also coursed through the proper person/channel. In our case, since we are just a small [...]

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After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. [...]

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For the next couple of weeks, we’ll be sharing with you how we create games here at eSoft Interactive in a series of articles. I’ll synch this article with one of our on-going game projects which we’ll call Hoist for now. Like any other project, game design and development for Hoist began with brainstorming. We [...]

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