eSoft Interactive’s Blog

Everything about the team, the games and mobile stuff!

Time to explore

Monday, March 9th, 2009

One of our goals this year is to learn to develop and release our games on other platforms like iPhone, Android, BlackBerry, XBox and more. With Windows Mobile and Palm OS sales steadily declining, we figured its about time we expand our game catalogue horizontally. Late last year if we hadn’t ventured into the iPhone [...]

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This part of the development phase is our most favorite because this is the time where our schedules loosen up, things become less hectic and everybody gets excited as to how the “real” public will accept our software. But Product release isn’t just about creating a package for the game files and uploading them to [...]

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After all the assets have been integrated and a final build is ready, a copy is forwarded to the eSoft Interactive BETA team for quality assurance and compatibility testing. In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks. In most cases, [...]

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Get ready to be TOTEMized!

Tuesday, October 7th, 2008

After months of brainstorming, planning, development and design, our first game of the year has finally been released! Make way for–Totem! Totem is an action puzzle game that challenges the player’s reflex and reaction skills. The idea of the game came from our fondness with Lego bricks and Erick’s dream of Jack climbing a totem [...]

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Game design and development – Part 3: Game assets

Wednesday, September 24th, 2008

Once a game concept has been approved based on its prototype (see Part 2), the actual development phase begins and the game assets–sound effects, music, artworks, etc. are identified one by one. As the development progresses, the game assets are also coursed through the proper person/channel. In our case, since we are just a small [...]

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After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. [...]

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For the next couple of weeks, we’ll be sharing with you how we create games here at eSoft Interactive in a series of articles. I’ll synch this article with one of our on-going game projects which we’ll call Hoist for now. Like any other project, game design and development for Hoist began with brainstorming. We [...]

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Is Technology aging rapidly?

Tuesday, July 8th, 2008

At eSoft Interactive, itâ??s more than just releasing games to the public. There are many different things we have to be concerned about. Recently we upgraded our computers to Intel-Based MacBooks, which we are very proud to own. Since BootCamp is available for free, this allows us to have Windows XP, working hand in hand [...]

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So what exactly is eSoft Interactive?

Monday, June 23rd, 2008

Contrary to what most people think, eSoft Interactive is actually a home-based indie company. Although we have established connections and partnerships outside the country, most of the operations and developments are still done at home. The games that we made (and you have played) were born in the confines of a home situated in the [...]

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World Vision is an international Christian development organization committed to uplift the lives of less fortunate people and communities in more than 90 countries worldwide. World Vision partners with the local people’s organizations and other concerned agencies to implement projects that focus especially on the needs of children. Recently eSoft Interactive has become a World [...]

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