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	<title>eSoft Interactive's Blog &#187; beta</title>
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	<link>http://esoftinteractive.com/blog</link>
	<description>Everything about the team, the games and mobile stuff!</description>
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		<title>We&#8217;re now on Facebook!</title>
		<link>http://esoftinteractive.com/blog/2009/03/25/were-now-on-facebook/</link>
		<comments>http://esoftinteractive.com/blog/2009/03/25/were-now-on-facebook/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 02:05:16 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<guid isPermaLink="false">http://esoftinteractive.com/blog/?p=59</guid>
		<description><![CDATA[
Social networking is the buzz these days and we finally joined the bandwagon! We figured that creating a Facebook page can add a more personal touch as to how we handle our support, updates and releases.  We&#8217;re even planning to release our beta programs on Facebook if possible&#8211;we&#8217;re still in the process of exploring [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.esoftinteractive.com/blog/images/03252009.gif" alt="eSoft Interactive on Facebook" /></p>
<p>Social networking is the buzz these days and we finally joined the bandwagon! We figured that creating a Facebook page can add a more personal touch as to how we handle our support, updates and releases.  We&#8217;re even planning to release our beta programs on Facebook if possible&#8211;we&#8217;re still in the process of exploring its capabilities and features.  <a href="http://www.facebook.com/pages/eSoft-Interactive-Games/59911631093?ref=s">Join us on Facebook</a> and <strong>become a fan</strong> now!  Tell us your unique eSoft Interactive game story!</p>
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		<title>Game design and development &#8211; Part 4: Quality Assurance</title>
		<link>http://esoftinteractive.com/blog/2008/10/22/game-design-and-development-part-4-quality-assurance/</link>
		<comments>http://esoftinteractive.com/blog/2008/10/22/game-design-and-development-part-4-quality-assurance/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 00:47:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<guid isPermaLink="false">http://esoftinteractive.com/blog/2008/10/22/game-design-and-development-part-4-quality-assurance/</guid>
		<description><![CDATA[
After all the assets have been integrated and a final build is ready, a copy is forwarded to the eSoft Interactive BETA team for quality assurance and compatibility testing.  In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks.  In [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.esoftinteractive.com/blog/images/10222008.gif" alt="BETA team!" /></p>
<p>After all the assets have been integrated and a final build is ready, a copy is forwarded to the <strong>eSoft Interactive BETA team</strong> for quality assurance and compatibility testing.  In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks.  In most cases, the BETA team&#8217;s feedback also include suggestions that would further enhance the game.  Each point is carefully noted and assessed by the development team and then integrated if they feel the need to do so.  On some occassions, new ideas are even voted by the BETA team before it gets on the final version.  Once all the bugs have been ironed out and the team feels that the game is almost ready, it is passed on to the web/marketing team for release!</p>
<p>Speaking of the <strong>eSoft Interactive BETA team</strong>, let me take this chance to thank the guys: pointoflight, blazingwolf, tjasko, fraggler, jledesma, cheryl, spmwinkel, mbaker5408, bacchus_3, ndench, phoebs, reubkov and saldatore.  These guys have been with us through thick and thin!  If you would like to join our internal BETA team, please feel free to email us at <strong>beta(at)esoftinteractive(dot)com</strong>.</p>
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		<title>Game design and development &#8211; Part 3: Game assets</title>
		<link>http://esoftinteractive.com/blog/2008/09/24/game-design-and-development-part-3-game-assets/</link>
		<comments>http://esoftinteractive.com/blog/2008/09/24/game-design-and-development-part-3-game-assets/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 01:08:10 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<guid isPermaLink="false">http://esoftinteractive.com/blog/2008/09/24/game-design-and-development-part-3-game-assets/</guid>
		<description><![CDATA[
Once a game concept has been approved based on its prototype (see Part 2), the actual development phase begins and the game assets&#8211;sound effects, music, artworks, etc. are identified one by one.  As the development progresses, the game assets are also coursed through the proper person/channel.  In our case, since we are just [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.esoftinteractive.com/blog/images/09242008.gif" alt="Totem -- our upcoming title!" /></p>
<p>Once a game concept has been approved based on its prototype (see <a href="http://esoftinteractive.com/blog/2008/08/31/game-design-and-development-–-part-2-prototyping/">Part 2</a>), the actual development phase begins and the game assets&#8211;sound effects, music, artworks, etc. are identified one by one.  As the development progresses, the game assets are also coursed through the proper person/channel.  In our case, since we are just a small company, we usually have these assets done by third party development partners like <a href="http://www.groovyaudio.com/">Groovy Audio</a> and <a href="http://www.jaybot7.com/">Jaybot7</a> for our sound effects and music needs, and freelance artists like <a href="http://www.stronghold.at/">Stefan Hoercsoeky</a>.  We don&#8217;t have full time musicians or sound engineers but we have full time in-house artists like <a href="http://digitalsinigang.blogspot.com/">Erick Garayblas</a>, our Chief Design Architect.</p>
<p>Game assets play a major role on the final game design and lay-out because this is what the players see and interact with.  The assets need to be synchronized with events within the game like screen transitions, tap sounds, etc.  Game asset creation, depending on the complexity of the game usually takes around 4-5 weeks and we also allot a week more (or two) for revisions as we enter the Beta phase.  Check out what happens after the final game is complete on <strong>Part 4</strong>!</p>
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		<title>Game design and development – Part 2: Prototyping</title>
		<link>http://esoftinteractive.com/blog/2008/08/31/game-design-and-development-%e2%80%93-part-2-prototyping/</link>
		<comments>http://esoftinteractive.com/blog/2008/08/31/game-design-and-development-%e2%80%93-part-2-prototyping/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 23:34:43 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<guid isPermaLink="false">http://esoftinteractive.com/blog/2008/08/31/game-design-and-development-%e2%80%93-part-2-prototyping/</guid>
		<description><![CDATA[
After all the game features and details have been discussed, the next step is to create a playable prototype of the game.  This is usually done within two to three weeks after the brainstorming phase.  Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.esoftinteractive.com/blog/images/08312008.gif" alt="Part2: Prototyping" /></p>
<p>After all the game features and details have been discussed, the next step is to create a <strong>playable prototype</strong> of the game.  This is usually done within two to three weeks after the brainstorming phase.  Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability.  The main idea for prototyping is to find loopholes within the gameplay as well as pinpoint key features and consider them in the final development process.  Another advantage of creating playable prototypes is to determine which kind of user interface lay-out will best fit most screens without sacrificing the main game contents and bearing in mind how the game will automatically adapt and adjust itself on different screen sizes.  Like apps, games nowadays need to be &#8220;intelligent&#8221; too&#8211;they should know what device and resolution they are being run on.</p>
<p>The <strong>prototyping phase</strong> is what usually gets us more excited here at <a href="http://www.esoftinteractive.com/">eSoft</a>.  It&#8217;s where we decide if a game project is worth pursuing and if its gameplay is addictive enough to pass our standards and expectations.  We also let our internal beta team play all our prototypes so we can get as much feedback on it as possible.  Come back soon for Part 3!</p>
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		<title>Wanted: Beta Testers</title>
		<link>http://esoftinteractive.com/blog/2008/01/12/wanted-beta-testers/</link>
		<comments>http://esoftinteractive.com/blog/2008/01/12/wanted-beta-testers/#comments</comments>
		<pubDate>Sat, 12 Jan 2008 14:09:00 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[email]]></category>
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		<category><![CDATA[join]]></category>
		<category><![CDATA[love]]></category>
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		<category><![CDATA[mar]]></category>
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		<category><![CDATA[test]]></category>
		<category><![CDATA[testers]]></category>
		<category><![CDATA[wanted]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://esoftinteractive.com/blog/2008/06/10/wanted-beta-testers/</guid>
		<description><![CDATA[Yes we are looking for more testers to join our beta team!  If you have a Palm OS, Windows Mobile &#8211; Pocket PC, or a Smartphone device, and you love playing games; just drop us an email at beta(at)esoftinteractive(dot)com with the following information:
   1)Complete name
   2)Device make and model
  [...]]]></description>
			<content:encoded><![CDATA[<p>Yes we are looking for more testers to join our <strong>beta team</strong>!  If you have a <strong>Palm OS</strong>, <strong>Windows Mobile &#8211; Pocket PC</strong>, or a <strong>Smartphone</strong> device, and you love playing games; just drop us an email at <strong>beta(at)esoftinteractive(dot)com</strong> with the following information:</p>
<p>   1)Complete name<br />
   2)Device make and model<br />
   3)Mobile games played or beta tested in the past</p>
<p>Thanks! <img src='http://esoftinteractive.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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