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Archive for the 'tips' Category

We’re now on Facebook!

Wednesday, March 25th, 2009

Social networking is the buzz these days and we finally joined the bandwagon! We figured that creating a Facebook page can add a more personal touch as to how we handle our support, updates and releases. We’re even planning to release our beta programs on Facebook if possible–we’re still in the process of exploring its [...]

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This part of the development phase is our most favorite because this is the time where our schedules loosen up, things become less hectic and everybody gets excited as to how the “real” public will accept our software. But Product release isn’t just about creating a package for the game files and uploading them to [...]

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After all the assets have been integrated and a final build is ready, a copy is forwarded to the eSoft Interactive BETA team for quality assurance and compatibility testing. In this stage, the team thoroughly tests the game for bugs, errors, gameplay issues and loopholes and lasts for at least two weeks. In most cases, [...]

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Game design and development – Part 3: Game assets

Wednesday, September 24th, 2008

Once a game concept has been approved based on its prototype (see Part 2), the actual development phase begins and the game assets–sound effects, music, artworks, etc. are identified one by one. As the development progresses, the game assets are also coursed through the proper person/channel. In our case, since we are just a small [...]

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FREE redownload!

Friday, September 19th, 2008

Have you ever lost a copy of your game and found the need to redownload the installer? Unlike other sites who charge a premium for download protection, we provide this service for FREE here at eSoft Interactive. All you have to do is look up your receipt code, go to this page and enter it. [...]

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After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. [...]

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For the next couple of weeks, we’ll be sharing with you how we create games here at eSoft Interactive in a series of articles. I’ll synch this article with one of our on-going game projects which we’ll call Hoist for now. Like any other project, game design and development for Hoist began with brainstorming. We [...]

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