
After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. The main idea for prototyping is to find loopholes within the gameplay as well as pinpoint key features and consider them in the final development process. Another advantage of creating playable prototypes is to determine which kind of user interface lay-out will best fit most screens without sacrificing the main game contents and bearing in mind how the game will automatically adapt and adjust itself on different screen sizes. Like apps, games nowadays need to be “intelligent” too–they should know what device and resolution they are being run on.
The prototyping phase is what usually gets us more excited here at eSoft. It’s where we decide if a game project is worth pursuing and if its gameplay is addictive enough to pass our standards and expectations. We also let our internal beta team play all our prototypes so we can get as much feedback on it as possible. Come back soon for Part 3!






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