eSoft Interactive’s Blog

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Archive for August, 2008

After all the game features and details have been discussed, the next step is to create a playable prototype of the game. This is usually done within two to three weeks after the brainstorming phase. Prototype builds usually just need temporary placeholder assets (graphics and sounds) because the focus is more on gameplay and usability. [...]

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Check out our August 2008 eNewsletter!

Saturday, August 30th, 2008

This month’s issue features Traffic Jam, Traffic Jam 2 and Traffic Jam Extreme for PC and MAC! Plus, don’t miss our Power User Tip of the month! You may subscribe to our monthly eNewsletter here! Bookmark It

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For the next couple of weeks, we’ll be sharing with you how we create games here at eSoft Interactive in a series of articles. I’ll synch this article with one of our on-going game projects which we’ll call Hoist for now. Like any other project, game design and development for Hoist began with brainstorming. We [...]

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